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Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist. Triggers on: migrate, upgrade, v3 to v4, breaking changes, Phaser 3 to 4, migration guide, update from v3.
Skill do analizy i tworzenia umów według polskiego prawa, ze szczególnym uwzględnieniem umów B2B, IP i IT (body leasing, NDA, wdrożenia, SaaS, przeniesienie praw autorskich, ugody). Powstał w Kancelarii Radców Prawnych Żurawska Piotrowski i Wspólnicy (ktzr.pl). Używaj zawsze gdy użytkownik prosi o przeanalizowanie polskiej umowy, audyt ryzyk umownych, wygenerowanie nowej umowy w stylu KTZR, dodanie/edycję klauzuli, sprawdzenie spójności umowy lub gdy wkleja/załącza polski dokument umowny do oceny. Stosuj również gdy pojawia się pojęcie "Złote Reguły KTZR", "essentialia negotii", "baza klauzul KTZR" lub gdy użytkownik wspomina o kancelarii KTZR / swojej kancelarii.
Use when the user wants to do anything in Unreal Engine through Epic's official editor-embedded MCP server (catalog entry: unreal-engine) — build/light/populate scenes, place and transform actors, author Blueprints, animate with Sequencer, create material instances, frame cameras, take screenshots, render, import assets, run PIE test sessions and automation tests, or automate the editor end-to-end from plain-English prompts with no Unreal knowledge required. Covers the tool-search discovery walk (list_toolsets/describe_toolset/call_tool), serial game-thread call discipline, ProgrammaticToolset batching, the Blueprint graph DSL loop, scene-craft numbers (physical light units, exposure, scale conventions), complete build recipes, save/undo hygiene, and extending the tool surface with custom Python toolsets.
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.
Rewrites scene descriptions using professional cinematography language, structures prompts with a six-slot formula (camera + subject + action + setting + style + lighting), and diagnoses content filter rejections via a preflight linter. Use whenever the user asks for a Seedance 2.0 / Seedance Pro prompt, describes a scene for Seedance generation, mentions Seedance, reports a Seedance generation failure or flagged prompt, or is burning credits on Seedance regenerations.
Write publication-ready ML/AI papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Access USPTO patent data via PatentsView REST API and Google Patents Public Data (BigQuery). Search by inventor, assignee, CPC, or keywords; download metadata and claims; analyze portfolios; track tech trends. For IP landscape analysis, competitor monitoring, prior art search, and tech forecasting in life sciences and biotech.
A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. Open Design serves this in powered-preview mode so the GPU stack actually runs.
Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Sora 2, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.
IP networking fundamentals for Zephyr RTOS. Covers IoT protocol selection (LwM2M, CoAP, MQTT), IP stack configuration and trimming (IPv4/IPv6, UDP/TCP), and professional SDK integration as Zephyr modules using West manifests. Trigger when building cloud-connected applications, optimizing network memory usage, or integrating external cloud SDKs.
Create professional cinematic scripts for AI video generation with character consistency and cinematography knowledge. Use when the user wants to write a cinematic script, create story contexts with characters, generate image prompts for AI video tools (Midjourney, Sora, Veo), or needs cinematography guidance (camera angles, lighting, color grading). Also use for character consistency sheets, voice profiles, anachronism detection, and saving scripts to Google Drive.
Industrial communication protocols for Zephyr RTOS. Covers Modbus RTU (serial), Modbus TCP (Ethernet/Wi-Fi), and CANopen basics. Trigger when building factory automation controllers, industrial sensors, or medical equipment interfaces.
Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.
Best practices for Home Assistant automations, helpers, scripts, and device controls. TRIGGER THIS SKILL WHEN: - Creating or editing HA automations, scripts, or scenes - Choosing between template sensors and built-in helpers - Writing or restructuring triggers, conditions, or automation modes - Setting up Zigbee button/remote automations (ZHA or Zigbee2MQTT) - Renaming entities or migrating device_id references to entity_id SYMPTOMS THAT TRIGGER THIS SKILL: - Agent uses Jinja2 templates where native conditions, triggers, or helpers exist - Agent uses device_id instead of entity_id in triggers/actions - Agent modifies entity IDs or config objects without checking all consumers - Agent chooses wrong automation mode (e.g., single for motion lights)
This skill should be used when the user asks to "create an animation", "make a manim video", "animate this concept", "visualize this process", "create a GIF for my blog", "plot a graph", "animate a value", or mentions "manim", "mathematical animation", "code animation", "process visualization", "technical animation", "3D scene", "camera animation", "ValueTracker", "number animation". Provides ManimCE (Community Edition) syntax, patterns, and best practices for creating programmatic animations.
OpenTelemetry instrumentation for the Copilot Chat extension — covers the four agent execution paths, the IOTelService abstraction, span/metric/event conventions, and the relationship between code and the user/developer monitoring docs. Use when adding/changing OTel spans, metrics, or events; instrumenting a new agent surface; touching the Copilot CLI bridge or Claude span emission; or updating `extensions/copilot/docs/monitoring/agent_monitoring*.md`.
Professional-grade virtual film director and prompt engineer for Seedance 2.0 (即梦). Transforms vague ideas into cinematic, production-ready video prompts with Hollywood-caliber shot design. Covers every workflow — text-to-video, image-to-video, multi-modal references, video extension, character swap, dialogue-driven short films, and music-synced edits. Ships with a cinematography dictionary (50+ safe camera-move phrases), a director style library (Villeneuve, Wes Anderson, Shinkai, Wuxia & more), a 3-layer lighting & quality-anchor system that kills the "plastic AI look," and a built-in structured validation checklist so every prompt passes before delivery. Supports bilingual output (Chinese/English) with smart >15 s auto-segmentation for long-form storytelling. Trigger words: Seedance, Shot Design, AI video, storyboard, video prompt, short film, cinematic prompt, 即梦, 视频提示词, 分镜, 视频脚本, AI视频, 短片脚本, 镜头设计, 运镜.
Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, 180-degree rule, and annotation format. Use for: video planning, film pre-production, ad storyboards, music video planning, animation. Triggers: storyboard, storyboarding, shot list, film planning, video planning, pre production, shot composition, camera angles, scene planning, visual script, animatic, storyboard panels, video storyboard
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