playground ناجح

Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.

85من ١٠٠
٧.٧k
نجوم
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تنزيلات
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مشاهدات

// تثبيت المهارة

تثبيت المهارة

المهارات هي كود تابع لأطراف ثالثة من مستودعات GitHub العامة. يفحص SkillHub الأنماط الخبيثة المعروفة، لكنه لا يستطيع ضمان السلامة. راجع الكود المصدري قبل التثبيت.

تثبيت عام (على مستوى المستخدم):

npx skillhub install anthropics/claude-plugins-official/playground

تثبيت في المشروع الحالي:

npx skillhub install anthropics/claude-plugins-official/playground --project

skill.install.customTargetHelp

npx skillhub install anthropics/claude-plugins-official/playground --target-dir /path/to/skills

المسار المقترح: ~/.claude/skills/playground/

مراجعة الذكاء الاصطناعي

85
من ١٠٠
جودة التعليمات90
دقة الوصف80
الفائدة85
السلامة التقنية80

Scored 85 thanks to comprehensive progressive disclosure via 6 specialized template files and clear core requirements with state/prompt management patterns. Main deductions: description lacks negative triggers and cross-platform command specification (only `open` for macOS). Strong workflow value as a flexible playground generator across domains.

productionmoderatefrontend-devsfullstack-devsdata-analyststechnical-writersinteractive-toolshtml-generationcode-reviewdesign-explorationdata-visualization
تمت المراجعة بواسطة review-skill-gateway(z-ai/glm-5.2) في 20‏/7‏/2026

محتوى SKILL.md

---
name: playground
description: Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
---

# Playground Builder

A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.

## When to use this skill

When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.

## How to use this skill

1. **Identify the playground type** from the user's request
2. **Load the matching template** from `templates/`:
   - `templates/design-playground.md` — Visual design decisions (components, layouts, spacing, color, typography)
   - `templates/data-explorer.md` — Data and query building (SQL, APIs, pipelines, regex)
   - `templates/concept-map.md` — Learning and exploration (concept maps, knowledge gaps, scope mapping)
   - `templates/document-critique.md` — Document review (suggestions with approve/reject/comment workflow)
   - `templates/diff-review.md` — Code review (git diffs, commits, PRs with line-by-line commenting)
   - `templates/code-map.md` — Codebase architecture (component relationships, data flow, layer diagrams)
3. **Follow the template** to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
4. **Open in browser.** After writing the HTML file, run `open <filename>.html` to launch it in the user's default browser.

## Core requirements (every playground)

- **Single HTML file.** Inline all CSS and JS. No external dependencies.
- **Live preview.** Updates instantly on every control change. No "Apply" button.
- **Prompt output.** Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
- **Copy button.** Clipboard copy with brief "Copied!" feedback.
- **Sensible defaults + presets.** Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
- **Dark theme.** System font for UI, monospace for code/values. Minimal chrome.

## State management pattern

Keep a single state object. Every control writes to it, every render reads from it.

```javascript
const state = { /* all configurable values */ };

function updateAll() {
  renderPreview(); // update the visual
  updatePrompt();  // rebuild the prompt text
}
// Every control calls updateAll() on change
```

## Prompt output pattern

```javascript
function updatePrompt() {
  const parts = [];

  // Only mention non-default values
  if (state.borderRadius !== DEFAULTS.borderRadius) {
    parts.push(`border-radius of ${state.borderRadius}px`);
  }

  // Use qualitative language alongside numbers
  if (state.shadowBlur > 16) parts.push('a pronounced shadow');
  else if (state.shadowBlur > 0) parts.push('a subtle shadow');

  prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
```

## Common mistakes to avoid

- Prompt output is just a value dump → write it as a natural instruction
- Too many controls at once → group by concern, hide advanced in a collapsible section
- Preview doesn't update instantly → every control change must trigger immediate re-render
- No defaults or presets → starts empty or broken on load
- External dependencies → if CDN is down, playground is dead
- Prompt lacks context → include enough that it's actionable without the playground

الترخيص

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