motion-graphics ناجح

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.

83من ١٠٠
٤٠.٦k
نجوم
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تنزيلات
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مشاهدات

// تثبيت المهارة

تثبيت المهارة

المهارات هي كود تابع لأطراف ثالثة من مستودعات GitHub العامة. يفحص SkillHub الأنماط الخبيثة المعروفة، لكنه لا يستطيع ضمان السلامة. راجع الكود المصدري قبل التثبيت.

تثبيت عام (على مستوى المستخدم):

npx skillhub install calesthio/OpenMontage/motion-graphics

تثبيت في المشروع الحالي:

npx skillhub install calesthio/OpenMontage/motion-graphics --project

skill.install.customTargetHelp

npx skillhub install calesthio/OpenMontage/motion-graphics --target-dir /path/to/skills

المسار المقترح: ~/.claude/skills/motion-graphics/

مراجعة الذكاء الاصطناعي

83
من ١٠٠
جودة التعليمات85
دقة الوصف95
الفائدة82
السلامة التقنية65

Earns an 83 due to an outstanding description with excellent trigger scoping and highly detailed multi-agent execution instructions. The score is kept below 90 by a lack of Windows support and heavy reliance on the external 'hyperframes' ecosystem.

productioncomplexvideo-creatorsmotion-designerscontent-creatorsmotion-graphicskinetic-typographylogo-revealdata-vizsocial-overlays
تمت المراجعة بواسطة review-skill-gateway(z-ai/glm-5.2) في 21‏/7‏/2026

محتوى SKILL.md

---
name: motion-graphics
description: >
  Use when the user wants a short, design-led motion graphic where motion is the
  message: kinetic typography, stat or number count-up, chart/data-viz hit,
  logo sting, brand lockup, lower-third, callout, social overlay, animated
  headline/tweet/news item, motion poster, or quick captured-page highlight.
  Usually under 10s and up to ~30s, with no narration arc, voice-over, or
  live-action subject. Can render to MP4 or transparent overlay. Not for longer,
  multi-scene, narrated, or brand-reel pieces (use general-video), narrated
  website videos (website-to-video), topic explainers
  (faceless-explainer), product promos (product-launch-video), PR videos
  (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a
  quick motion-first piece or a longer / narrated treatment, see /hyperframes.
metadata:
  {
    "tags": "orchestrator, motion-graphics, kinetic-type, data-viz, logo-reveal, lower-thirds, news, tweet, webpage, asset-fusion, short-form, overlay, no-narration",
  }
---

# motion-graphics — dispatch entry

> **Confirm the route before Step 0.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). A **longer, multi-scene, or narrated** treatment → `/general-video`; a **narrated video of a website** → `/website-to-video`; a **topic explainer** → `/faceless-explainer`; a **product promo** → `/product-launch-video`; **captions on existing footage** → `/embedded-captions`. **Out of scope**: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? **Read `/hyperframes` first.**

A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.

| Phase    | Execution                                                             | Primary artifact                                                 | Detailed flow                 |
| -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
| init     | Bash                                                                  | `hyperframes.json`                                               | Step 0                        |
| plan     | subagent — **decide search?** + classify + asset strategy             | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
| source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**)         | `assets/` + `assets/index.md`                                    | `phases/source/guide.md`      |
| design   | subagent — shot design around resolved assets                         | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
| build    | subagent — reuse-first composition                                    | `compositions/index.html`                                        | `agents/builder.md`           |
| render   | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4`                                              | Step 5                        |
| verify   | Bash — `lint` / `inspect` -> repair subagent on failure               | (fixes in place)                                                 | `agents/finalize.md`          |

`◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.

## Categories — split by the search decision

`plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).

**Form categories — no search; the user supplies the content:**

| Category       | Intent                                         | Leans on                                                                    |
| -------------- | ---------------------------------------------- | --------------------------------------------------------------------------- |
| `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules                                        |
| `stat`         | single hero number / count-up + ring           | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
| `charts`       | bar / line / pie / race / % from data          | `data-chart` block                                                          |
| `logo-reveal`  | logo sting / brand lockup (user logo)          | `logo-outro` / `rules/svg-path-draw`                                        |
| `lower-thirds` | name / title bars, callouts, social overlays   | `caption-*` + registry overlay blocks                                       |

**Search-driven categories — search first, then animate by content type** (the RWA path):

| Returned content | Category       | Animation                                                      |
| ---------------- | -------------- | -------------------------------------------------------------- |
| webpage / link   | `webpage`      | webpage / UI animation (scroll, reveal, cursor, callouts)      |
| news article     | `news`         | headline reveal + source card + key-fact callouts              |
| tweet            | `tweet`        | animated tweet card                                            |
| image / entity   | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |

Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.

## Prerequisites

macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.

Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:

| Key                                 | Used for                                                    | Fallback                        |
| ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
| `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve)                        | skip generate / search-only     |
| (asset_scout / search providers)    | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |

## Flow

### Step 0 — Initialize

cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.

Only when `$PROJECT_DIR/hyperframes.json` is absent:

```bash
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
```

`init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.

**Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.

### Step 1 — Plan (subagent: Director Part 1)

Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:

1. **Decide: does this need a search?** (the first fork)
   - **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
   - **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.

Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.

### Step 2 — Source ◇ (Bash: media-use, conditional)

If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.

```bash
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
```

Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).

### Step 3 — Design (subagent: Director Part 2)

Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).

### Step 4 — Build (subagent: Builder, reuse-first)

Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).

### Step 5 — Render (Bash)

```bash
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
# transparent overlay variant: --format webm  (or mov)
```

### Step 6 — Verify (Bash → repair subagent on failure)

```bash
(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
```

exit 0 → done. On lint/inspect errors, dispatch the repair subagent (`agents/finalize.md`: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.

### Report + optional preview

Report the final output (`renders/video.mp4`, or the `.webm` / `.mov` overlay variant) + duration. **Don't open a preview during the run.** Offer one only on request, started **after** render so it serves the final file:

```bash
(cd "$PROJECT_DIR" && npx hyperframes preview)   # Studio UI; or `npx hyperframes play` for a shareable link
```

Flags live in the `hyperframes-cli` skill (`references/preview-render.md`).

## Resume table

| State                                                    | Continue from            |
| -------------------------------------------------------- | ------------------------ |
| no `shot-plan.json`                                      | Step 1 (plan)            |
| `shot-plan.json` has `asset_needs`, no `assets/`         | Step 2 (source)          |
| `shot-plan.json` final, no `compositions/index.html`     | Step 3/4 (design+build)  |
| `compositions/index.html` exists, no `renders/video.mp4` | Step 5 (render) + Step 6 |
| `renders/video.mp4` exists                               | Report + stop            |

## Design notes (maintainers — execution does not read this)

- **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
- **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
- **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
- **Directory shape:**
  ```
  videos/<project-name>/
    hyperframes.json  context.log
    shot-plan.json            # the IR (Director output)
    assets/  assets/index.md  # media-use output (if sourced)
    compositions/index.html   # Builder output
    renders/video.mp4
  ```
- **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.

الترخيص

الترخيص المُعلن: AGPL-3.0

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