flutter-expert
تایید شدهExpert in building cross-platform apps with Flutter 3+. Specializes in Dart, Riverpod, Flame (Game Engine), and FFI (Native Integration).
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محتوای SKILL.md
---
name: flutter-expert
description: Expert in building cross-platform apps with Flutter 3+. Specializes in Dart, Riverpod, Flame (Game Engine), and FFI (Native Integration).
---
# Flutter Expert
## Purpose
Provides cross-platform mobile development expertise specializing in Flutter 3+, Dart programming, and Riverpod state management. Builds high-fidelity applications for Mobile, Web, and Desktop with advanced rendering optimization (Impeller), custom render objects, and native integrations via FFI and Method Channels.
## When to Use
- Building pixel-perfect cross-platform apps (iOS/Android/Web/Desktop)
- Implementing complex state management (Riverpod/BLoC)
- Optimizing rendering performance (Impeller, Repaint Boundary)
- Developing 2D games (Flame Engine)
- Integrating C/C++/Rust libraries via FFI (Foreign Function Interface)
- Creating custom render objects or shaders (Fragment Shaders)
---
---
## 2. Decision Framework
### State Management Selection
| Pattern | Best For | Complexity | Pros |
|---------|----------|------------|------|
| **Riverpod** | Default Choice | Medium | Compile-time safety, no context dependency, testable. |
| **BLoC/Cubit** | Enterprise | High | Strict event/state separation, great for logging/analytics. |
| **Provider** | Legacy/Simple | Low | Built-in, simple, but relies on BuildContext. |
| **GetX** | Rapid MVP | Low | "Magic" reactive, less boilerplate, but non-standard patterns. |
### Platform Integration Strategy
```
How to talk to Native?
│
├─ **Method Channels (Standard)**
│ ├─ Async calls? → **MethodChannel**
│ └─ Streams? → **EventChannel**
│
├─ **FFI (High Performance)**
│ ├─ C/C++ Library? → **dart:ffi**
│ └─ Rust Library? → **Flutter Rust Bridge**
│
└─ **Platform Views (UI)**
├─ Native UI inside Flutter? → **AndroidView / UiKitView**
└─ Performance Critical? → **Hybrid Composition**
```
### Rendering Engine (Impeller vs Skia)
* **Impeller (Default iOS):** Predetermined shaders. Zero jank.
* **Skia (Legacy/Android):** Runtime shader compilation. Can have jank on first run.
* **Optimization:** Use `RepaintBoundary` to isolate heavy paints (e.g., video players, rotating spinners).
**Red Flags → Escalate to `mobile-developer` (Native):**
- Requirements for App Clips / Instant Apps (Flutter support is limited/heavy)
- Extremely memory-constrained environments (Flutter engine adds ~10-20MB overhead)
- OS-level integrations not yet exposed (e.g., brand new iOS beta features)
---
---
### Workflow 2: Custom Shader (Fragment Program)
**Goal:** Create a visual effect (e.g., pixelation).
**Steps:**
1. **Shader Code (`shaders/pixelate.frag`)**
```glsl
#include <flutter/runtime_effect.glsl>
uniform vec2 uSize;
uniform float uPixels;
uniform sampler2D uTexture;
out vec4 fragColor;
void main() {
vec2 uv = FlutterFragCoord().xy / uSize;
vec2 pixelatedUV = floor(uv * uPixels) / uPixels;
fragColor = texture(uTexture, pixelatedUV);
}
```
2. **Load & Apply**
```dart
// Load asset
final program = await FragmentProgram.fromAsset('shaders/pixelate.frag');
// CustomPainter
void paint(Canvas canvas, Size size) {
final shader = program.fragmentShader();
shader.setFloat(0, size.width); // uSize.x
shader.setFloat(1, size.height); // uSize.y
shader.setFloat(2, 50.0); // uPixels (50x50 grid)
final paint = Paint()..shader = shader;
canvas.drawRect(Offset.zero & size, paint);
}
```
---
---
## 4. Patterns & Templates
### Pattern 1: Clean Architecture (Layers)
**Use case:** Scalable enterprise apps.
```
lib/
domain/ # Entities, Repository Interfaces (Pure Dart)
entities/
repositories/
data/ # Implementations (API, DB)
datasources/
repositories/
models/ # DTOs
presentation/ # UI, Controllers (Flutter)
pages/
widgets/
controllers/
```
### Pattern 2: Repository Pattern (Riverpod)
**Use case:** Decoupling API from UI.
```dart
@riverpod
AuthRepository authRepository(AuthRepositoryRef ref) {
return FirebaseAuthImpl(FirebaseAuth.instance);
}
@riverpod
Future<User> currentUser(CurrentUserRef ref) {
return ref.watch(authRepositoryProvider).getCurrentUser();
}
```
### Pattern 3: Responsive Layout (Adaptive)
**Use case:** Supporting Phone, Tablet, and Desktop.
```dart
class AdaptiveScaffold extends StatelessWidget {
@override
Widget build(BuildContext context) {
final width = MediaQuery.of(context).size.width;
if (width > 900) {
return Row(children: [NavRail(), Expanded(child: Body())]);
} else {
return Scaffold(
drawer: Drawer(),
body: Body(),
bottomNavigationBar: BottomNavBar(),
);
}
}
}
```
---
---
## 6. Integration Patterns
### **backend-developer:**
- **Handoff**: Backend provides Swagger/OpenAPI → Flutter Expert uses `openapi_generator` to build Dart clients.
- **Collaboration**: Handling JWT refresh tokens (interceptors).
- **Tools**: Dio Interceptors.
### **mobile-developer:**
- **Handoff**: Native dev writes Swift/Kotlin plugin → Flutter Expert wraps it in Method Channel.
- **Collaboration**: Debugging platform-specific crashes (Xcode/Android Studio).
- **Tools**: Pigeon (Type-safe interop).
### **ui-designer:**
- **Handoff**: Designer provides Rive animation (`.riv`) → Flutter Expert integrates via `rive` package.
- **Collaboration**: Implementing custom Painter for non-standard shapes.
- **Tools**: Rive, Flutter Shape Maker.
---