flutter-expert

تایید شده

Expert in building cross-platform apps with Flutter 3+. Specializes in Dart, Riverpod, Flame (Game Engine), and FFI (Native Integration).

@404kidwiz
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نصب مهارت

مهارت‌ها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناخته‌شده را اسکن می‌کند اما نمی‌تواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.

نصب سراسری (سطح کاربر):

npx skillhub install 404kidwiz/claude-supercode-skills/flutter-expert

نصب در پروژه فعلی:

npx skillhub install 404kidwiz/claude-supercode-skills/flutter-expert --project

مسیر پیشنهادی: ~/.claude/skills/flutter-expert/

محتوای SKILL.md

---
name: flutter-expert
description: Expert in building cross-platform apps with Flutter 3+. Specializes in Dart, Riverpod, Flame (Game Engine), and FFI (Native Integration).
---

# Flutter Expert

## Purpose

Provides cross-platform mobile development expertise specializing in Flutter 3+, Dart programming, and Riverpod state management. Builds high-fidelity applications for Mobile, Web, and Desktop with advanced rendering optimization (Impeller), custom render objects, and native integrations via FFI and Method Channels.

## When to Use

- Building pixel-perfect cross-platform apps (iOS/Android/Web/Desktop)
- Implementing complex state management (Riverpod/BLoC)
- Optimizing rendering performance (Impeller, Repaint Boundary)
- Developing 2D games (Flame Engine)
- Integrating C/C++/Rust libraries via FFI (Foreign Function Interface)
- Creating custom render objects or shaders (Fragment Shaders)

---
---

## 2. Decision Framework

### State Management Selection

| Pattern | Best For | Complexity | Pros |
|---------|----------|------------|------|
| **Riverpod** | Default Choice | Medium | Compile-time safety, no context dependency, testable. |
| **BLoC/Cubit** | Enterprise | High | Strict event/state separation, great for logging/analytics. |
| **Provider** | Legacy/Simple | Low | Built-in, simple, but relies on BuildContext. |
| **GetX** | Rapid MVP | Low | "Magic" reactive, less boilerplate, but non-standard patterns. |

### Platform Integration Strategy

```
How to talk to Native?
│
├─ **Method Channels (Standard)**
│  ├─ Async calls? → **MethodChannel**
│  └─ Streams? → **EventChannel**
│
├─ **FFI (High Performance)**
│  ├─ C/C++ Library? → **dart:ffi**
│  └─ Rust Library? → **Flutter Rust Bridge**
│
└─ **Platform Views (UI)**
   ├─ Native UI inside Flutter? → **AndroidView / UiKitView**
   └─ Performance Critical? → **Hybrid Composition**
```

### Rendering Engine (Impeller vs Skia)

*   **Impeller (Default iOS):** Predetermined shaders. Zero jank.
*   **Skia (Legacy/Android):** Runtime shader compilation. Can have jank on first run.
*   **Optimization:** Use `RepaintBoundary` to isolate heavy paints (e.g., video players, rotating spinners).

**Red Flags → Escalate to `mobile-developer` (Native):**
- Requirements for App Clips / Instant Apps (Flutter support is limited/heavy)
- Extremely memory-constrained environments (Flutter engine adds ~10-20MB overhead)
- OS-level integrations not yet exposed (e.g., brand new iOS beta features)

---
---

### Workflow 2: Custom Shader (Fragment Program)

**Goal:** Create a visual effect (e.g., pixelation).

**Steps:**

1.  **Shader Code (`shaders/pixelate.frag`)**
    ```glsl
    #include <flutter/runtime_effect.glsl>

    uniform vec2 uSize;
    uniform float uPixels;
    uniform sampler2D uTexture;

    out vec4 fragColor;

    void main() {
        vec2 uv = FlutterFragCoord().xy / uSize;
        vec2 pixelatedUV = floor(uv * uPixels) / uPixels;
        fragColor = texture(uTexture, pixelatedUV);
    }
    ```

2.  **Load & Apply**
    ```dart
    // Load asset
    final program = await FragmentProgram.fromAsset('shaders/pixelate.frag');
    
    // CustomPainter
    void paint(Canvas canvas, Size size) {
      final shader = program.fragmentShader();
      shader.setFloat(0, size.width); // uSize.x
      shader.setFloat(1, size.height); // uSize.y
      shader.setFloat(2, 50.0); // uPixels (50x50 grid)
      
      final paint = Paint()..shader = shader;
      canvas.drawRect(Offset.zero & size, paint);
    }
    ```

---
---

## 4. Patterns & Templates

### Pattern 1: Clean Architecture (Layers)

**Use case:** Scalable enterprise apps.

```
lib/
  domain/       # Entities, Repository Interfaces (Pure Dart)
    entities/
    repositories/
  data/         # Implementations (API, DB)
    datasources/
    repositories/
    models/     # DTOs
  presentation/ # UI, Controllers (Flutter)
    pages/
    widgets/
    controllers/
```

### Pattern 2: Repository Pattern (Riverpod)

**Use case:** Decoupling API from UI.

```dart
@riverpod
AuthRepository authRepository(AuthRepositoryRef ref) {
  return FirebaseAuthImpl(FirebaseAuth.instance);
}

@riverpod
Future<User> currentUser(CurrentUserRef ref) {
  return ref.watch(authRepositoryProvider).getCurrentUser();
}
```

### Pattern 3: Responsive Layout (Adaptive)

**Use case:** Supporting Phone, Tablet, and Desktop.

```dart
class AdaptiveScaffold extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final width = MediaQuery.of(context).size.width;
    
    if (width > 900) {
      return Row(children: [NavRail(), Expanded(child: Body())]);
    } else {
      return Scaffold(
        drawer: Drawer(),
        body: Body(),
        bottomNavigationBar: BottomNavBar(),
      );
    }
  }
}
```

---
---

## 6. Integration Patterns

### **backend-developer:**
-   **Handoff**: Backend provides Swagger/OpenAPI → Flutter Expert uses `openapi_generator` to build Dart clients.
-   **Collaboration**: Handling JWT refresh tokens (interceptors).
-   **Tools**: Dio Interceptors.

### **mobile-developer:**
-   **Handoff**: Native dev writes Swift/Kotlin plugin → Flutter Expert wraps it in Method Channel.
-   **Collaboration**: Debugging platform-specific crashes (Xcode/Android Studio).
-   **Tools**: Pigeon (Type-safe interop).

### **ui-designer:**
-   **Handoff**: Designer provides Rive animation (`.riv`) → Flutter Expert integrates via `rive` package.
-   **Collaboration**: Implementing custom Painter for non-standard shapes.
-   **Tools**: Rive, Flutter Shape Maker.

---