implementing-realtime-sync✓ تایید شده
Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.
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محتوای SKILL.md
---
name: implementing-realtime-sync
description: Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.
---
# Real-Time Sync
Implement real-time communication for live updates, collaboration, and presence awareness across applications.
## When to Use
Use this skill when building:
- **LLM streaming interfaces** - Stream tokens progressively (ai-chat integration)
- **Live dashboards** - Push metrics and updates to clients
- **Collaborative editing** - Multi-user document/spreadsheet editing with CRDTs
- **Chat applications** - Real-time messaging with presence
- **Multiplayer features** - Cursor tracking, live updates, presence awareness
- **Offline-first apps** - Mobile/PWA with sync-on-reconnect
## Protocol Selection Framework
Choose the transport protocol based on communication pattern:
### Decision Tree
```
ONE-WAY (Server → Client only)
├─ LLM streaming, notifications, live feeds
└─ Use SSE (Server-Sent Events)
├─ Automatic reconnection (browser-native)
├─ Event IDs for resumption
└─ Simple HTTP implementation
BIDIRECTIONAL (Client ↔ Server)
├─ Chat, games, collaborative editing
└─ Use WebSocket
├─ Manual reconnection required
├─ Binary + text support
└─ Lower latency for two-way
COLLABORATIVE EDITING
├─ Multi-user documents/spreadsheets
└─ Use WebSocket + CRDT (Yjs or Automerge)
├─ CRDT handles conflict resolution
├─ WebSocket for transport
└─ Offline-first with sync
PEER-TO-PEER MEDIA
├─ Video, screen sharing, voice calls
└─ Use WebRTC
├─ WebSocket for signaling
├─ Direct P2P connection
└─ STUN/TURN for NAT traversal
```
### Protocol Comparison
| Protocol | Direction | Reconnection | Complexity | Best For |
|----------|-----------|--------------|------------|----------|
| SSE | Server → Client | Automatic | Low | Live feeds, LLM streaming |
| WebSocket | Bidirectional | Manual | Medium | Chat, games, collaboration |
| WebRTC | P2P | Complex | High | Video, screen share, voice |
## Implementation Patterns
### Pattern 1: LLM Streaming with SSE
Stream LLM tokens progressively to frontend (ai-chat integration).
**Python (FastAPI):**
```python
from sse_starlette.sse import EventSourceResponse
@app.post("/chat/stream")
async def stream_chat(prompt: str):
async def generate():
async for chunk in llm_stream:
yield {"event": "token", "data": chunk.content}
yield {"event": "done", "data": "[DONE]"}
return EventSourceResponse(generate())
```
**Frontend:**
```typescript
const es = new EventSource('/chat/stream')
es.addEventListener('token', (e) => appendToken(e.data))
```
Reference `references/sse.md` for full implementations, reconnection, and event ID resumption.
### Pattern 2: WebSocket Chat
Bidirectional communication for chat applications.
**Python (FastAPI):**
```python
connections: set[WebSocket] = set()
@app.websocket("/ws")
async def websocket_endpoint(websocket: WebSocket):
await websocket.accept()
connections.add(websocket)
try:
while True:
data = await websocket.receive_text()
for conn in connections:
await conn.send_text(data)
except WebSocketDisconnect:
connections.remove(websocket)
```
Reference `references/websockets.md` for multi-language examples, authentication, heartbeats, and scaling.
### Pattern 3: Collaborative Editing with CRDTs
Conflict-free multi-user editing using Yjs.
**TypeScript (Yjs):**
```typescript
import * as Y from 'yjs'
import { WebsocketProvider } from 'y-websocket'
const doc = new Y.Doc()
const provider = new WebsocketProvider('ws://localhost:1234', 'doc-id', doc)
const ytext = doc.getText('content')
ytext.observe(event => console.log('Changes:', event.changes))
ytext.insert(0, 'Hello collaborative world!')
```
Reference `references/crdts.md` for conflict resolution, Yjs vs Automerge, and advanced patterns.
### Pattern 4: Presence Awareness
Track online users, cursor positions, and typing indicators.
**Yjs Awareness API:**
```typescript
const awareness = provider.awareness
awareness.setLocalState({ user: { name: 'Alice' }, cursor: { x: 100, y: 200 } })
awareness.on('change', () => {
awareness.getStates().forEach((state, clientId) => {
renderCursor(state.cursor, state.user)
})
})
```
Reference `references/presence-patterns.md` for cursor tracking, typing indicators, and online status.
### Pattern 5: Offline Sync (Mobile/PWA)
Queue mutations locally and sync when connection restored.
**TypeScript (Yjs + IndexedDB):**
```typescript
import { IndexeddbPersistence } from 'y-indexeddb'
import { WebsocketProvider } from 'y-websocket'
const doc = new Y.Doc()
const indexeddbProvider = new IndexeddbPersistence('my-doc', doc)
const wsProvider = new WebsocketProvider('wss://api.example.com/sync', 'my-doc', doc)
wsProvider.on('status', (e) => {
console.log(e.status === 'connected' ? 'Online' : 'Offline')
})
```
Reference `references/offline-sync.md` for conflict resolution and sync strategies.
## Library Recommendations
### Python
**WebSocket:**
- `websockets 13.x` - AsyncIO-based, production-ready
- `FastAPI WebSocket` - Built-in, dependency injection
- `Flask-SocketIO` - Socket.IO protocol with fallbacks
**SSE:**
- `sse-starlette` - FastAPI/Starlette, async, generator-based
- `Flask-SSE` - Redis backend for pub/sub
### Rust
**WebSocket:**
- `tokio-tungstenite 0.23` - Tokio integration, production-ready
- `axum WebSocket` - Built-in extractors, tower middleware
**SSE:**
- `axum SSE` - Native support, async streams
### Go
**WebSocket:**
- `gorilla/websocket` - Battle-tested, compression support
- `nhooyr/websocket` - Modern API, context support
**SSE:**
- `net/http` (native) - Flusher interface, no dependencies
### TypeScript
**WebSocket:**
- `ws` - Native WebSocket server, lightweight
- `Socket.io 4.x` - Auto-reconnect, fallbacks, rooms
- `Hono WebSocket` - Edge runtime (Cloudflare Workers, Deno)
**SSE:**
- `EventSource` (native) - Browser-native, automatic retry
- Node.js `http` (native) - Server-side, no dependencies
**CRDT:**
- `Yjs` - Mature, TypeScript/Rust, rich text editing
- `Automerge` - Rust/JS, JSON-like data, time-travel
## Reconnection Strategies
**SSE:** Browser's EventSource handles reconnection automatically with exponential backoff.
**WebSocket:** Implement manual exponential backoff with jitter to prevent thundering herd.
Reference `references/sse.md` and `references/websockets.md` for complete implementation patterns.
## Security Patterns
**Authentication:** Use cookie-based (same-origin) or token in Sec-WebSocket-Protocol header.
**Rate Limiting:** Implement per-user message throttling with sliding window.
Reference `references/websockets.md` for authentication and rate limiting implementations.
## Scaling with Redis Pub/Sub
For horizontal scaling, use Redis pub/sub to broadcast messages across multiple backend servers.
Reference `references/websockets.md` for complete Redis scaling implementation.
## Frontend Integration
### React Hooks Pattern
**SSE for LLM Streaming (ai-chat):**
```typescript
useEffect(() => {
const es = new EventSource(`/api/chat/stream?prompt=${prompt}`)
es.addEventListener('token', (e) => setContent(prev => prev + e.data))
return () => es.close()
}, [prompt])
```
**WebSocket for Live Metrics (dashboards):**
```typescript
useEffect(() => {
const ws = new WebSocket('ws://localhost:8000/metrics')
ws.onmessage = (e) => setMetrics(JSON.parse(e.data))
return () => ws.close()
}, [])
```
**Yjs for Collaborative Tables:**
```typescript
useEffect(() => {
const doc = new Y.Doc()
const provider = new WebsocketProvider('ws://localhost:1234', docId, doc)
const yarray = doc.getArray('rows')
yarray.observe(() => setRows(yarray.toArray()))
return () => provider.destroy()
}, [docId])
```
## Reference Documentation
For detailed implementation patterns, consult:
- `references/sse.md` - SSE protocol, reconnection, event IDs
- `references/websockets.md` - WebSocket auth, heartbeats, scaling
- `references/crdts.md` - Yjs vs Automerge, conflict resolution
- `references/presence-patterns.md` - Cursor tracking, typing indicators
- `references/offline-sync.md` - Mobile patterns, conflict strategies
## Example Projects
Working implementations available in:
- `examples/llm-streaming-sse/` - FastAPI SSE for LLM streaming (RUNNABLE)
- `examples/chat-websocket/` - Python FastAPI + TypeScript chat
- `examples/collaborative-yjs/` - Yjs collaborative editor
## Testing Tools
Use scripts to validate implementations:
- `scripts/test_websocket_connection.py` - WebSocket connection testing
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مهارتها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناختهشده را اسکن میکند اما نمیتواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.
نصب سراسری (سطح کاربر):
npx skillhub install ancoleman/ai-design-components/implementing-realtime-syncنصب در پروژه فعلی:
npx skillhub install ancoleman/ai-design-components/implementing-realtime-sync --projectمسیر پیشنهادی: ~/.claude/skills/implementing-realtime-sync/