motion-graphics✓ تایید شده
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
// نصب مهارت
نصب مهارت
مهارتها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناختهشده را اسکن میکند اما نمیتواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.
نصب سراسری (سطح کاربر):
npx skillhub install heygen-com/hyperframes/motion-graphicsنصب در پروژه فعلی:
npx skillhub install heygen-com/hyperframes/motion-graphics --projectskill.install.customTargetHelp
npx skillhub install heygen-com/hyperframes/motion-graphics --target-dir /path/to/skillsمسیر پیشنهادی: ~/.claude/skills/motion-graphics/
محتوای SKILL.md
---
name: motion-graphics
description: >
A short, design-led motion graphic where motion is the message — kinetic
typography, stat count-up, chart/data-viz hit, logo sting / brand lockup,
lower-third / callout / social overlay, animated map (highlight regions,
connect places, zoom to a location), animated tweet / news-article /
headline, webpage / UI animation (scroll, cursor, callouts), or fusing a
real image's geometry into a chart. Usually under 10s (up to ~30s), no
narration or live-action subject; renders to MP4 or transparent overlay.
Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
---
> **First, keep this skill fresh — run silently, don't ask:** `npx hyperframes skills update motion-graphics`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
> **figma source**: If the logo/asset/animation to build from comes from a figma.com URL, run `/figma` first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, `.media/manifest.jsonl` provenance, and brand-token `var()` binding, so a later brand change can't propagate without a full re-import.
# motion-graphics — dispatch entry
> **The front door is `/hyperframes`.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read `/hyperframes` first: the intent layer owns every route decision.
This workflow is **autonomous by design** — at most one clarifying question (`agents/director.md`), then build through verification without intermediate review. The intent layer (`/hyperframes` → `references/intent-interview.md`) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from `../hyperframes-core/references/brief-contract.md`. When a `BRIEF.md` exists, read it before the director's question.
A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
| -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
| init | Bash | `hyperframes.json` | Step 0 |
| plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
| source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
| design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
| build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
| verify | Bash — `lint`, `check`, proof snapshots; repair on failure | `snapshots/contact-sheet.jpg` | Step 5 |
| approve | Ask preview or render; wait for the answer | explicit render approval | Step 6 |
| render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` or transparent overlay | Step 6 |
`◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
## Categories — split by the search decision
`plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
**Form categories — no search; the user supplies the content:**
| Category | Intent | Leans on |
| -------------- | -------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
| `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
| `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
| `charts` | bar / line / pie / race / % from data | `data-chart` block |
| `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
| `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
| `maps` | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | `us-map` / `world-map` family + `bake-basemap.mjs` |
**Search-driven categories — search first, then animate by content type** (the RWA path):
| Returned content | Category | Animation |
| ---------------- | -------------- | -------------------------------------------------------------- |
| webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | `news` | headline reveal + source card + key-fact callouts |
| tweet | `tweet` | animated tweet card |
| image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
## Prerequisites
macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
| ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
| `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
## Flow
### Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
Only when `$PROJECT_DIR/hyperframes.json` is absent:
```bash
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
```
`init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
**Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
### Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
1. **Decide: does this need a search?** (the first fork)
- **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
- **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
### Step 2 — Source ◇ (Bash: media-use, conditional)
If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
```bash
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
```
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
### Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
### Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).
### Step 5 — Verify (Bash → repair subagent on failure)
```bash
(cd "$PROJECT_DIR" && npx hyperframes lint .)
(cd "$PROJECT_DIR" && npx hyperframes check .)
(cd "$PROJECT_DIR" && npx hyperframes snapshot --at <proof-times>)
```
Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On `lint`, `check`, or snapshot failure, dispatch the repair subagent (`agents/finalize.md`) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect.
### Step 6 — Approve and render (Bash)
Ask one question: “preview first, or render?” If the user chooses preview, open Studio and return to the same approval gate after revisions:
```bash
(cd "$PROJECT_DIR" && npx hyperframes preview)
```
Render only after an explicit render answer:
```bash
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q high -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
```
Verify the output exists, is non-empty, and has the intended duration. The final handoff names the artifact, actual duration, composition or frame id, proof times, and the inspected contact or snapshot sheet. Flags live in `/hyperframes-cli` → `references/preview-render.md`.
## Resume table
| State | Continue from |
| -------------------------------------------------------- | -------------------------- |
| no `shot-plan.json` | Step 1 (plan) |
| `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
| `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
| `compositions/index.html` exists, proof snapshots absent | Step 5 (verify) |
| checks and proof snapshots pass, no approved render | Step 6 (approval) |
| approved render exists | verify output, then report |
## Design notes (maintainers — execution does not read this)
- **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
- **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
- **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
- **Directory shape:**
```
videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4
```
- **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.
مجوز
مجوز اعلامشده: Apache-2.0
متن کامل مجوز در مخزن منبع در دسترس است.
مشاهدهٔ مجوز در مخزن منبع — نسخهٔ منتشرشده در آنجا مرجع است.
// نصب مهارت
نصب مهارت
مهارتها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناختهشده را اسکن میکند اما نمیتواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.
نصب سراسری (سطح کاربر):
npx skillhub install heygen-com/hyperframes/motion-graphicsنصب در پروژه فعلی:
npx skillhub install heygen-com/hyperframes/motion-graphics --projectskill.install.customTargetHelp
npx skillhub install heygen-com/hyperframes/motion-graphics --target-dir /path/to/skillsمسیر پیشنهادی: ~/.claude/skills/motion-graphics/