camera-movements

تایید شده

Standardized camera movement vocabulary for Veo 3 video generation. Use when creating video prompts that require specific camera movements, cinematography terminology, or when validating camera movement specifications. Provides authoritative reference for 50+ camera movements (Dolly, Arc, Crane, FPV Drone, Whip Pan, etc.) to ensure consistent, production-ready terminology.

@majiayu000
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نصب مهارت

مهارت‌ها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناخته‌شده را اسکن می‌کند اما نمی‌تواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.

نصب سراسری (سطح کاربر):

npx skillhub install majiayu000/claude-skill-registry/camera-movements

نصب در پروژه فعلی:

npx skillhub install majiayu000/claude-skill-registry/camera-movements --project

مسیر پیشنهادی: ~/.claude/skills/camera-movements/

محتوای SKILL.md

---
name: camera-movements
description: Standardized camera movement vocabulary for Veo 3 video generation. Use when creating video prompts that require specific camera movements, cinematography terminology, or when validating camera movement specifications. Provides authoritative reference for 50+ camera movements (Dolly, Arc, Crane, FPV Drone, Whip Pan, etc.) to ensure consistent, production-ready terminology.
---

# Camera Movements Vocabulary

Authoritative reference for Veo 3 camera movement terminology.

## Quick Reference - Most Common Movements

**Basic Movements:**
- **Dolly In/Out** - Camera moves forward/backward on track
- **Pan Left/Right** - Camera rotates horizontally
- **Tilt Up/Down** - Camera rotates vertically
- **Zoom In/Out** - Lens focal length change

**Advanced Movements:**
- **Arc Left/Right** - Camera moves in curved path around subject
- **Crane Up/Down** - Camera moves vertically on boom arm
- **FPV Drone** - First-person view rapid movement
- **Whip Pan** - Extremely fast horizontal pan with motion blur

**Specialty Movements:**
- **Dutch Angle** - Tilted frame for dramatic effect
- **Snorricam** - Camera mounted to subject's body
- **Bullet Time** - Matrix-style frozen moment with camera rotation

## Usage Guidelines

**One Movement Per Beat:** Each timed beat should have ONE dominant camera movement to avoid conflicts.

**Precision Terminology:** Use exact terms from vocabulary to ensure machine interpretation accuracy.

**Conflict Prevention:**
- ❌ WRONG: "Dolly in while arc left" (conflicting movements)
- ✅ CORRECT: "Dolly in" OR "Arc left" (choose one)

## Complete Movement Catalog

For full list of 50+ movements with technical specifications, see: [references/movement-catalog.md](references/movement-catalog.md)

## When to Read Reference

**Load movement-catalog.md when:**
- User requests specific/rare movement type
- Validating movement terminology
- Exploring movement options for scene
- Cross-referencing movement conflicts

**Stay in SKILL.md when:**
- Using common movements (listed above)
- Quick reference needed
- Basic validation only