webgl-particle-galaxy✓ تایید شده
A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from gl_VertexID), so the whole cloud draws in one call. Rendered as a single self-contained `index.html`. Use when the brief asks for a "particle field", "particle galaxy", "point cloud", "instanced points", "starfield", "GPU particles", or a swirling generative point system. Open Design serves this in powered-preview mode so the GPU stack actually runs.
// نصب مهارت
نصب مهارت
مهارتها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناختهشده را اسکن میکند اما نمیتواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.
نصب سراسری (سطح کاربر):
npx skillhub install nexu-io/open-design/webgl-particle-galaxyنصب در پروژه فعلی:
npx skillhub install nexu-io/open-design/webgl-particle-galaxy --projectskill.install.customTargetHelp
npx skillhub install nexu-io/open-design/webgl-particle-galaxy --target-dir /path/to/skillsمسیر پیشنهادی: ~/.claude/skills/webgl-particle-galaxy/
محتوای SKILL.md
---
name: webgl-particle-galaxy
description: |
A real-time particle galaxy — tens of thousands of additive-blended GPU
points spiraling around a bright core, their orbits solved entirely in the
vertex shader (from gl_VertexID), so the whole cloud draws in one call.
Rendered as a single self-contained `index.html`. Use when the brief asks
for a "particle field", "particle galaxy", "point cloud", "instanced
points", "starfield", "GPU particles", or a swirling generative point
system. Open Design serves this in powered-preview mode so the GPU stack
actually runs.
triggers:
- "particle"
- "particles"
- "particle galaxy"
- "point cloud"
- "instanced points"
- "starfield"
- "gpu particles"
- "粒子"
- "粒子星系"
od:
mode: prototype
platform: web
scenario: design
preview:
type: html
entry: index.html
reload: debounce-100
design_system:
requires: false
sections: [color, typography]
craft:
requires: [animation-discipline]
---
# Particle Galaxy Skill
Produce a single self-contained `index.html` that renders a real-time particle system full-screen, with a clean typographic overlay on top. The signature move: **compute each particle's position on the GPU** so the CPU never loops over particles.
## Why this is a powered artifact
Open Design detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox.
## Resource map
```
webgl-particle-galaxy/
├── SKILL.md ← you're reading this
└── example.html ← a working 50,000-point WebGL2 galaxy (READ FIRST)
```
## Workflow
### Step 0 — Read the reference
Read `example.html` end to end. Note the shape: **no vertex buffer** — the vertex shader reads `gl_VertexID`, hashes it into a stable per-particle seed, and derives a log-spiral orbit with an inner-fast rotation curve. Points are drawn with `gl.drawArrays(gl.POINTS, 0, N)` in one call, additive-blended (`blendFunc(ONE, ONE)` with premultiplied color) so overlapping points glow.
### Step 1 — Pick the motion
Choose a field the vertex shader can express cheaply from `gl_VertexID` + `uTime`:
- **Spiral galaxy** (default): log-spiral arms, rotation curve `speed ≈ k / (r + ε)`, thin disk.
- **Attractor / flow**: curl or a strange-attractor step baked as a closed-form function of time.
- **Explosion / reform**: interpolate between a seeded start and a target shape on a looping clock.
### Step 2 — Build `index.html`
- One file, zero external requests. Bind a VAO even with no attributes (some drivers require it).
- Point size in the vertex shader (`gl_PointSize`), clamped and DPR-aware; soft round sprites via `gl_PointCoord` + a gaussian falloff in the fragment shader.
- Additive blending on a dark clear color; premultiply the fragment color so `blendFunc(ONE, ONE)` reads as glow, not double-exposure.
- Compile shaders with error logging (`getShaderInfoLog` / `getProgramInfoLog`) so a typo fails loudly.
### Step 3 — Overlay + brand
- Map the accent colors to the active DESIGN.md when one is present; otherwise a restrained dark palette with one vivid accent (the reference uses lime `#63fe13` for the arms and a white-blue core).
- Headline ≤ 15ch plus one supporting line. Never bury the particles behind the text.
### Step 4 — Self-review (P0)
- [ ] Renders continuously at ~60fps; the FPS badge updates.
- [ ] Tens of thousands of points in a **single** draw call (no per-particle CPU loop).
- [ ] No WebGL console errors; program links cleanly.
- [ ] Resizes crisply on window resize (no stretching / blur).
- [ ] Degrades to a message (not a blank page) if `webgl2` is unavailable.
مجوز
مجوز اعلامشده: Apache-2.0
متن کامل مجوز در مخزن منبع در دسترس است.
مشاهدهٔ مجوز در مخزن منبع — نسخهٔ منتشرشده در آنجا مرجع است.
// نصب مهارت
نصب مهارت
مهارتها کدهای شخص ثالث از مخازن عمومی GitHub هستند. SkillHub الگوهای مخرب شناختهشده را اسکن میکند اما نمیتواند امنیت را تضمین کند. قبل از نصب، کد منبع را بررسی کنید.
نصب سراسری (سطح کاربر):
npx skillhub install nexu-io/open-design/webgl-particle-galaxyنصب در پروژه فعلی:
npx skillhub install nexu-io/open-design/webgl-particle-galaxy --projectskill.install.customTargetHelp
npx skillhub install nexu-io/open-design/webgl-particle-galaxy --target-dir /path/to/skillsمسیر پیشنهادی: ~/.claude/skills/webgl-particle-galaxy/