manimgl-best-practices Pass

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

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// Install Skill

Install Skill

Skills are third-party code from public GitHub repositories. SkillHub scans for known malicious patterns but cannot guarantee safety. Review the source code before installing.

Install globally (user-level):

npx skillhub install calesthio/OpenMontage/manimgl-best-practices

Install in current project:

npx skillhub install calesthio/OpenMontage/manimgl-best-practices --project

skill.install.customTargetHelp

npx skillhub install calesthio/OpenMontage/manimgl-best-practices --target-dir /path/to/skills

Suggested path: ~/.claude/skills/manimgl-best-practices/

AI Review

79
out of 100
Instruction Quality83
Description Precision95
Usefulness67
Technical Soundness83

Scored 79.3 due to excellent description precision, strong ManimGL instruction quality, and massive value to the ManimGL community. Framework-locked to the ManimGL ecosystem limits broader generality, but examples are highly actionable. The pure reference/progressive disclosure format instead of a step-by-step error-handling workflow keeps it just below elite status.

productionmoderatemath-visualization-devseducatorscontent-creatorsmath-animations3d-visualizationsphysics-simulationsinteractive-manimgl-dev
Reviewed by review-skill-gateway(z-ai/glm-5.2) on 7/21/2026

SKILL.md Content

---
name: manimgl-best-practices
description: |
  Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns.

  Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow.

  NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
---

## How to use

Read individual rule files for detailed explanations and code examples:

### Core Concepts
- [rules/scenes.md](rules/scenes.md) - InteractiveScene, Scene types, and construct method
- [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
- [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing

### Creation & Transformation
- [rules/creation-animations.md](rules/creation-animations.md) - ShowCreation, Write, FadeIn, DrawBorderThenFill
- [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, TransformMatchingTex
- [rules/animation-groups.md](rules/animation-groups.md) - LaggedStart, Succession, AnimationGroup

### Text & Math
- [rules/tex.md](rules/tex.md) - Tex class, raw strings R"...", and LaTeX rendering
- [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
- [rules/t2c.md](rules/t2c.md) - tex_to_color_map (t2c) for coloring math expressions

### Styling & Appearance
- [rules/colors.md](rules/colors.md) - Color constants, gradients, RGB, hex, GLSL coloring
- [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, backstroke, gloss, shadow

### 3D & Camera
- [rules/3d.md](rules/3d.md) - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- [rules/camera.md](rules/camera.md) - frame.reorient(), Euler angles, fix_in_frame(), camera animations

### Interactive Development
- [rules/interactive.md](rules/interactive.md) - Interactive mode with `-se` flag, checkpoint_paste()
- [rules/frame.md](rules/frame.md) - self.frame, camera control, reorient, and zooming
- [rules/embedding.md](rules/embedding.md) - self.embed() for IPython debugging, touch() mode

### Configuration & CLI
- [rules/cli.md](rules/cli.md) - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
- [rules/config.md](rules/config.md) - custom_config.yml, directories, camera settings, quality presets

## Working Examples

Complete, tested example files demonstrating common patterns:

- [examples/basic_animations.py](examples/basic_animations.py) - Basic shapes, text, and animations
- [examples/math_visualization.py](examples/math_visualization.py) - LaTeX equations and mathematical content
- [examples/graph_plotting.py](examples/graph_plotting.py) - Axes, functions, and graphing
- [examples/3d_visualization.py](examples/3d_visualization.py) - 3D scenes with camera control and surfaces
- [examples/updater_patterns.py](examples/updater_patterns.py) - Dynamic animations with updaters

## Scene Templates

Copy and modify these templates to start new projects:

- [templates/basic_scene.py](templates/basic_scene.py) - Standard 2D scene template
- [templates/interactive_scene.py](templates/interactive_scene.py) - InteractiveScene with self.embed()
- [templates/3d_scene.py](templates/3d_scene.py) - 3D scene with frame.reorient()
- [templates/math_scene.py](templates/math_scene.py) - Mathematical derivations and equations

## Quick Reference

### Basic Scene Structure
```python
from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)
```

### Render Command
```bash
# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l
```

### Key Differences from ManimCE

| Feature | ManimGL (3b1b) | Manim Community |
|---------|----------------|-----------------|
| Import | `from manimlib import *` | `from manim import *` |
| CLI | `manimgl` | `manim` |
| Math text | `Tex(R"\pi")` | `MathTex(r"\pi")` |
| Scene | `InteractiveScene` | `Scene` |
| Create anim | `ShowCreation` | `Create` |
| Camera | `self.frame` | `self.camera.frame` |
| Fix in frame | `mob.fix_in_frame()` | `self.add_fixed_in_frame_mobjects(mob)` |
| Package | `manimgl` (PyPI) | `manim` (PyPI) |

### Interactive Development Workflow

ManimGL's killer feature is interactive development:

```bash
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20
```

In interactive mode:
```python
# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running
```

### Camera Control (self.frame)

```python
# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()
```

### LaTeX with Tex class

```python
# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)
```

### Common Patterns

#### Embedding for debugging
```python
def construct(self):
    circle = Circle()
    self.play(ShowCreation(circle))
    self.embed()  # Drops into IPython shell here
```

#### Set floor plane for 3D
```python
self.set_floor_plane("xz")  # Makes xy the viewing plane
```

#### Backstroke for text readability
```python
text = Text("Label")
text.set_backstroke(BLACK, 5)  # Black outline behind text
```

### Installation

```bash
# Install ManimGL
pip install manimgl

# Check installation
manimgl --version
```

### Common Pitfalls to Avoid

1. **Version confusion** - Ensure you're using `manimgl`, not `manim` (community version)
2. **ShowCreation vs Create** - ManimGL uses `ShowCreation`, not `Create`
3. **Tex vs MathTex** - ManimGL uses `Tex` with capital R raw strings
4. **self.frame vs self.camera.frame** - ManimGL uses `self.frame` directly
5. **fix_in_frame()** - Call on the mobject, not the scene
6. **Interactive mode** - Use `-se` flag for interactive development

## License & Attribution

This skill contains example code adapted from [3Blue1Brown's video repository](https://github.com/3b1b/videos) by Grant Sanderson.

**License:** [CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/)

- **Attribution required** - Credit both 3Blue1Brown and the adapter
- **NonCommercial** - Not for commercial use
- **ShareAlike** - Derivatives must use the same license

See [LICENSE.txt](LICENSE.txt) for full details.

License

Declared license: AGPL-3.0

The full license text is available in the source repository.

View the license in the source repositorythe version published there is authoritative.