cut-the-curve✓ Pass
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]
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SKILL.md Content
---
name: cut-the-curve
description: "The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]"
---
# Cut the Curve — the technique catalog
Five SEAM techniques, one principle: **cut at peak velocity, match direction and speed
on both sides of the cut** — plus the two in-scene techniques (§6 arrivals, §7 slides).
The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in
`motion-doctrine`; read it first. This skill is the parameters and mechanics.
All GSAP code templates (worker + registry): `examples/gsap-implementation.md`.
## Catalog
| # | Technique | Scope | Axis | Use for |
| --- | -------------------------- | ------------------------------ | ------------------- | ------------------------------------------------------ |
| 1 | **Zoom-Through** (forward) | Within-scene text swap | Z, toward viewer | progressing deeper into the same thought |
| 2 | **Inverse Zoom-Through** | Arrival / payoff beat | Z, away from viewer | something bigger lands |
| 3 | **Cut the Curve** | Between scenes | X / Y | the default boundary, the film's current |
| 4 | **Waterfall Cut** | Text-to-text seam | X, per-word | word-level handoff between big-text beats |
| 5 | **Rack-Focus Blur-Cut** | Same-surface state swap | X / Y / Z | the one cut you want SEEN — a DSLR focus-pull flourish |
| 6 | **Waterfall Entry** | In-scene ARRIVAL (no seam) | Y, from below | title cards, segment openers, list intros |
| 7 | **Nudge Curve** | In-scene group slide (no seam) | X / Y | repositioning a composed group to make room |
## Z direction is a sign
"Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut:
| Z vector | Exit scale | Entry scale | Variant |
| -------------- | ------------------- | -------------------- | -------------------- |
| Push (forward) | growing `1 → 1.2` | growing `0.75 → 1` | zoom-through |
| Pull (back) | shrinking `1 → 0.8` | shrinking `1.25 → 1` | inverse zoom-through |
Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push —
the common one, since grow-from-small is the default element entrance), and a push exit
answered by an oversized retraction. This binds the incoming scene's OWN entrances during
the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame
composed, or author its entrance to match the sign. Verify per Seam Gate rule 7.
## Blur logic (all Z variants)
| Subject | Peak blur | Why |
| --------------------------------------------- | ----------- | -------------------------------------------------------------- |
| Text-scale (headline, word group) | **10px** | 20px smears letterforms — the cut reads as a glitch, not speed |
| Full-frame surface (window, card, screenshot) | **18–20px** | lighter blur on a big surface reads as a rendering hiccup |
Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children.
---
## 1. Zoom-Through (forward)
Z-axis velocity-matched cut; **never both texts visible.** Everything GROWS: the outgoing
text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps
growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s.
| Phase | Scale | Blur | Opacity | Ease | Duration |
| -------------- | -------- | -------- | ----------------- | ------------------------------------------ | -------- |
| Exit | 1 → 1.2 | 0 → 10px | 1 → 0.15 | power3.in (opacity: separate `none` tween) | 0.2s |
| Cut (`tl.set`) | in: 0.75 | 10px | out: 0 / in: 0.15 | — | — |
| Entry | 0.75 → 1 | 10 → 0px | 0.15 → 1 | expo.out | 0.5s |
Exit opacity MUST be its own linear tween — `power3.in` holds opacity near 1 too long.
On entry all properties share `expo.out`.
## 2. Inverse Zoom-Through (backward)
The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if
just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on
ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary
boundaries. Total ≈ 0.7s (30% exit / 70% entry).
| Phase | Scale | Blur | Opacity | Ease | Duration |
| -------------- | -------- | -------- | ----------------- | ------------------------------------------ | -------- |
| Exit | 1 → 0.8 | 0 → 10px | 1 → 0.15 | power3.in (opacity: separate `none` tween) | ~0.2s |
| Cut (`tl.set`) | in: 1.25 | 10px | out: 0 / in: 0.15 | — | — |
| Entry | 1.25 → 1 | 10 → 0px | 0.15 → 1 | expo.out | ~0.5s |
Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces.
**Sign discipline:** the incoming scene arrives as a composed frame inside the retracting
wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the
retraction settles, or start ≥1 and retract.
## 3. Cut the Curve (default scene boundary)
X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's
current, not an accent. The outgoing hero accelerates in one direction, the cut lands
mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s;
directions LEFT / RIGHT / UP / DOWN (default LEFT).
**Partial travel:** ~12% of frame (≈230px at 1920) — never full off-screen moves.
| Direction | Exit | Entry start → end |
| --------- | ------------- | ----------------- |
| Leftward | `x: 0 → −230` | `x: +230 → 0` |
| Rightward | `x: 0 → +230` | `x: −230 → 0` |
| Upward | `y: 0 → −230` | `y: +230 → 0` |
| Downward | `y: 0 → +230` | `y: −230 → 0` |
Mechanics:
- **Mirrored eases:** exit `power4.in` + entry `power4.out`, same distance and duration —
the two halves of one `power4.inOut`, so velocity matches exactly at the cut.
- **The fade trick:** exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s
vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading
element to die right at the cut — a gap where nothing moves reads as dead air.
- Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px.
- **Stage ground:** `#root` must be opaque
(`background: var(--canvas-deep, var(--canvas, #000))`) — the mid-window cut opens a
summed-opacity < 1 window that flashes white otherwise (see `seam-craft`).
`push-slide` exists but violates partial-travel and mid-motion phase; prefer cut-the-curve.
## 4. Waterfall Cut (word-by-word cut-the-curve)
Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams.
Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a
wave the eye rides across the seam.
**Scope:** worker-authored inside one multi-beat comp (stacked full-frame `.beat` layers),
NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into
and out of the text-beat block still gets a normal registry transition. Does not count
against the 2–3 transition budget.
| Parameter | Value | Why |
| ------------------- | --------------------- | ------------------------------------------- |
| Travel | ±230px (~12% frame) | partial travel + velocity > full-frame push |
| Exit | 0.34s `power4.in` | the acceleration IS the cut |
| Exit fade | 0.18s, starts with x | word gone by ~25–30% of travel — no smear |
| Exit stagger | +0.022s reading order | the line peels, not a block slide |
| Entry | 0.3s `power4.out` | back half of the composite — velocity match |
| Entry start opacity | 0.35 | mid-path ignition; binary 0→1 pops |
| Entry gaps | 0.05s × 0.84 decay | accelerating cascade, resolves composed |
Rules:
- One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only.
- Pre-set all words to `x: +230, opacity: 0` at build time — `immediateRender: false`
alone leaves un-started words visible at rest.
- A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is
still streaking when the next words ignite — no dead gap.
- Transform/opacity only (seek-safe); opaque stage ground applies.
## 5. Rack-Focus Blur-Cut (the visible cut)
The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard
swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the
SAME surface within one visual theme; never the default boundary.
Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides
the swap — no early fade); eases `power2.in` / `power2.out` (soft optics, not momentum).
Rules:
- Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold.
- Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut.
- A subtle scale (~1.06 lens-breathing) sells it as optics.
- Same direction on both sides — the vector law still holds. Entry ≥ exit duration.
- Blur the wrapper; never blur + opacity in one tween on one element (headless
compositing bug); never blur a `<video>` directly (wrap it).
---
## 6. Waterfall Entry (in-scene arrival — not a seam)
Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction),
each starting before the previous settles — an accelerating wave that resolves into a
composed layout. Title cards, segment openers, list/feature intros. The seam sibling is
§4; do not mix their rules:
| | §6 Entry (arrival) | §4 Waterfall Cut (seam) |
| ------------- | --------------------------------------------- | --------------------------------------------------------- |
| Opacity | BINARY 0→1 via `tl.set` at entry — never fade | ignites at 0.35 mid-path — the fade IS the velocity trick |
| Axis default | Y, from below | X, riding the current |
| Outgoing side | none | words ramp out on mirrored power4.in |
Choreography:
- **Overlap, don't queue** — next element starts within ±2 frames of the previous
settling; gaps SHRINK across the cascade; the last element snaps.
- **Velocity varies by weight** — heavy/anchor elements travel further and longer;
light words/punctuation snap in tight:
| Parameter | Anchor/heavy | Normal word | Light/punctuation |
| --------- | ------------ | ----------- | ----------------- |
| Y offset | 60–80px | 40–50px | 30–48px |
| Duration | 0.16–0.20s | 0.13–0.16s | 0.10–0.13s |
| Overlap | 0–2f gap | 1f overlap | 1–2f overlap |
- Ease `power4.out` (expo.out for extra snap); never `.inOut` on an entry.
- One direction per cascade.
- Split the FINAL word into fragments to extend the climax; fragments travel further.
- Post-settle, the group usually slides to make room for the next beat — that's §7.
## 7. Nudge Curve (in-scene group slide — not a seam)
Slow-fast-slow repositioning of a composed group (word rows, card stacks, lists) to
reveal content or make room. No single built-in ease produces it — `power4.inOut`
smacks to a stop. Chain three tweens on one property:
| Phase | Ease | Distance | Time | Feel |
| --------- | --------------- | -------- | ---- | ---------------------------------------- |
| 1 ramp-in | `power3.in` | ~10% | ~20% | barely moves — motion registers, no jolt |
| 2 burst | `none` (linear) | ~65% | ~18% | ~2× average px/frame — purposeful |
| 3 tail | `power4.out` | ~25% | ~62% | decaying creep to rest — kills the smack |
Rules:
- The tail is ≥3× the ramp-in in TIME. If it still smacks: extend the tail's time (not
distance) or use `power5.out`.
- Phase 2 stays linear — easing it loses the burst contrast.
- Reveal new content DURING phase 2 — the burst masks its appearance.
- Same ratios vertical; scale distances proportionally, keep the time ratios.
---
## Choosing a Variant
| | Zoom-Through | Inverse Zoom | Cut the Curve | Waterfall Cut |
| ------------- | ---------------------------- | ---------------------------- | ---------------------- | ---------------------- |
| Scope | Within-scene text swap | Arrival/payoff beat | Between scenes | Text-to-text seam |
| Z sign / axis | growing (push) | shrinking (pull) | X / Y | X, per-word |
| Travel/scale | 1→1.2, then 0.75→1 | 1→0.8, then 1.25→1 | ±230px | ±230px |
| Peak blur | 10px text / 18–20 full-frame | 10px text / 18–20 full-frame | 8–10px optional | none |
| Eases | power3.in / expo.out | power3.in / expo.out | power4.in / power4.out | power4.in / power4.out |
| Feel | progressing through | arriving at | carried sideways | a wave across the seam |
## Anti-Patterns
| Don't | Instead |
| -------------------------------------------------------------------------- | --------------------------------------------------------------------------------- |
| Two texts visible during a zoom-through | Hard cut at blur peak, one text at a time |
| 20px blur on text-scale subjects | 10px text; 18–20px only full-frame |
| Inverse-zoom exit → grow-from-small entry (or push → oversized retraction) | Match the scale-velocity SIGN; verify at cut±0.1s |
| Incoming comp's own scale-up intro under a Z-seam wrapper tween | Arrive composed; stage entrances after the seam settles or match the sign |
| Mismatched blur/opacity at the swap | Identical values at the cut frame |
| Gentle entry easing (`power2.out`) | Mirror the exit: `power4.out` / `expo.out` |
| Full off-screen exits/entries | Partial travel (~12%) + early fade |
| `.inOut` eases on either side of a cut | Mirrored `power4.in` / `power4.out` |
| Lone element fading long before its cut | Fade ends ~0.02s before the cut, or word-cascade |
| Equal gaps across a waterfall cascade | Shrink gaps ×0.84 per word |
| Zoom-through on body text | Headlines and short phrases only |
| Scene cuts without cut-the-curve | It is the default boundary |
| Consecutive boundaries in opposing directions | One current; reserved vectors spent on meaning |
| Unpainted `#root` behind a mid-window cut | Opaque stage ground |
| Queued entries (each waits for the previous to settle) | Overlap ±1–2 frames — the cascade is a wave, not a queue |
| Same offset/duration for every cascade element | Vary by weight: anchors travel further, punctuation snaps |
| Gradual opacity fade on a §6 arrival | Binary 0→1 via `tl.set` — fading fights the snap (seam cuts fade; arrivals don't) |
| Single ease for a group slide (`power4.inOut`, `slow()`) | The §7 three-phase chain |
| Nudge tail shorter than 3× the ramp-in | Extend the tail's TIME, not its distance |
## Code
All GSAP templates — worker-authored versions, registry `gsap_template`s, the combined
cut-the-curve + zoom, waterfall DOM/CSS/JS, rack-focus — live in
`examples/gsap-implementation.md`.
License
Declared license: Apache-2.0
The full license text is available in the source repository.
View the license in the source repository — the version published there is authoritative.
// Install Skill
Install Skill
Skills are third-party code from public GitHub repositories. SkillHub scans for known malicious patterns but cannot guarantee safety. Review the source code before installing.
Install globally (user-level):
npx skillhub install heygen-com/hyperframes/cut-the-curveInstall in current project:
npx skillhub install heygen-com/hyperframes/cut-the-curve --projectskill.install.customTargetHelp
npx skillhub install heygen-com/hyperframes/cut-the-curve --target-dir /path/to/skillsSuggested path: ~/.claude/skills/cut-the-curve/