create-analyzer✓ ناجح

Create a new packet analyzer for Minecraft Bedrock logs. Generates template code, provides documentation links, and guides testing workflow.

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// تثبيت المهارة

تثبيت المهارة

المهارات هي كود تابع لأطراف ثالثة من مستودعات GitHub العامة. يفحص SkillHub الأنماط الخبيثة المعروفة، لكنه لا يستطيع ضمان السلامة. راجع الكود المصدري قبل التثبيت.

تثبيت عام (على مستوى المستخدم):

npx skillhub install mc-zuri/mineflayer-bedrock/create-analyzer

تثبيت في المشروع الحالي:

npx skillhub install mc-zuri/mineflayer-bedrock/create-analyzer --project

skill.install.customTargetHelp

npx skillhub install mc-zuri/mineflayer-bedrock/create-analyzer --target-dir /path/to/skills

المسار المقترح: ~/.claude/skills/create-analyzer/

محتوى SKILL.md

---
name: create-analyzer
description: Create a new packet analyzer for Minecraft Bedrock logs. Generates template code, provides documentation links, and guides testing workflow.
allowed-tools: Read, Write, Glob, Grep, Bash
---

# Create Minecraft Bedrock Packet Analyzer

Generate a new domain-specific packet analyzer for analyzing captured Bedrock packets.

## Quick Start

1. **Identify the domain**: inventory, movement, entities, chat, blocks, etc.
2. **Find relevant packets**: Search `protocol.d.ts` for packet types
3. **Generate analyzer file** using template below
4. **Export from index.ts**
5. **Test with captured logs**

## Analyzer Template

Create file at: `packages/minecraft-logs-analyzers/src/analyzers/{domain}.ts`

```typescript
import { BaseAnalyzer } from "../base-analyzer.ts";
import type { Direction, LogEntry, AnalyzerConfig } from "../types.ts";

const PACKETS_TO_LOG = [
  // Add packet names from protocol.d.ts
];

/**
 * Analyzer for {domain}-related packets.
 */
export class {Domain}Analyzer extends BaseAnalyzer {
  readonly config: AnalyzerConfig = {
    name: "{domain}",
    packets: PACKETS_TO_LOG,
  };

  constructor(basePath: string, registry?: any) {
    super(basePath);
    if (registry) this.registry = registry;
    this.init();
  }

  protected extractFields(
    direction: Direction,
    name: string,
    packet: any
  ): LogEntry | null {
    const base = this.createBaseEntry(direction, name);

    switch (name) {
      // Add case for each packet type
      // case "packet_name":
      //   return { ...base, field: packet.field };

      default:
        return null;
    }
  }
}
```

## Registration

Add export to `packages/minecraft-logs-analyzers/src/index.ts`:

```typescript
export { {Domain}Analyzer } from "./analyzers/{domain}.ts";
```

## Documentation Locations

| Resource | Location |
|----------|----------|
| Protocol types | `packages/mineflayer-bedrock/src/protocol.d.ts` |
| Existing analyzers | `packages/minecraft-logs-analyzers/src/analyzers/` |
| Base class | `packages/minecraft-logs-analyzers/src/base-analyzer.ts` |
| Types | `packages/minecraft-logs-analyzers/src/types.ts` |
| Bedrock plugins | `packages/mineflayer/lib/bedrockPlugins/` |

## Finding Relevant Packets

```bash
# Search protocol.d.ts for packet types
grep -n "packet_" packages/mineflayer-bedrock/src/protocol.d.ts | head -50

# Find packets used by a specific plugin
grep -n "client.on" packages/mineflayer/lib/bedrockPlugins/*.mts

# Search for specific packet handling
grep -rn "move_player" packages/mineflayer/lib/bedrockPlugins/
```

## Common Packet Domains

| Domain | Key Packets |
|--------|-------------|
| Inventory | `inventory_slot`, `inventory_content`, `inventory_transaction`, `item_stack_request`, `item_stack_response`, `mob_equipment` |
| Movement | `player_auth_input`, `move_player`, `set_actor_motion`, `move_actor_absolute`, `move_actor_delta` |
| Entities | `add_entity`, `remove_entity`, `set_entity_data`, `set_entity_motion`, `add_player` |
| Chat | `text`, `command_request`, `command_output` |
| Blocks | `update_block`, `block_event`, `level_event`, `update_sub_chunk_blocks` |
| Combat | `actor_event`, `hurt_armor`, `entity_fall`, `animate` |
| World | `level_chunk`, `sub_chunk`, `network_chunk_publisher_update` |

## Testing Workflow

### 1. Capture Packets from Real Client

**Critical**: Always capture from the real Minecraft client first to understand the exact packet format.

```bash
# Start capture proxy
npm run start --workspace=minecraft-logs-recorder -- -o ./test-logs

# Connect Minecraft Bedrock to localhost:19150
# Perform the exact action you want to implement (crafting, chest interaction, etc.)
# Disconnect to save logs
```

The `.jsonl` file contains processed packets, `.bin` contains raw data for replay.

### 2. Analyze Captured Logs

```bash
# View first 20 packets
head -20 test-logs/*.jsonl

# Count packets by type
grep -o '"p":"[^"]*"' test-logs/*.jsonl | sort | uniq -c | sort -rn

# Find specific packets
grep '"p":"move_player"' test-logs/*.jsonl | head -5
```

### 3. Test Your Analyzer

```typescript
import { {Domain}Analyzer } from 'minecraft-logs-analyzers';
import { createReplayClient } from 'minecraft-logs-recorder/replay';

// Attach analyzer to replay client
const analyzer = new {Domain}Analyzer('test-output/replay');
const client = createReplayClient('test-logs/1.21.130-*.bin');

// Analyzer will log packets to test-output/replay-{domain}.jsonl
analyzer.attachToBot(client);

// Check output
// cat test-output/replay-{domain}.jsonl
```

### 4. Verify Output Format

```bash
# View analyzer output
cat test-output/replay-{domain}.jsonl | head -10

# Validate JSON
cat test-output/replay-{domain}.jsonl | jq -c '.' | head -10
```

## BaseAnalyzer Methods

| Method | Description |
|--------|-------------|
| `createBaseEntry(direction, name)` | Create log entry with t, tick, d, p fields |
| `updateTick(packet)` | Extract tick from packet.tick |
| `itemName(item)` | Resolve item name from network_id |
| `writeEntry(entry)` | Write entry to JSONL file |
| `message(msg, data?)` | Log custom debug message |

## Override Points

| Method | When to Override |
|--------|------------------|
| `shouldLog(name, packet)` | Custom filtering (e.g., only log non-empty actions) |
| `extractFields(direction, name, packet)` | Required - extract relevant fields |

## IMPORTANT: Start with Full Packets

**Always log full packet data initially**, not filtered/summarized data. This was critical for solving crafting implementation:

```typescript
// BAD: Filtering too early loses critical details
protected shouldLog(name: string, packet: unknown): boolean {
  // Only log if it has crafting containers...  ❌
  return hasCraftingContainer;
}

// GOOD: Log everything first, filter later
protected shouldLog(name: string, packet: unknown): boolean {
  return true;  // ✅ See all packets first
}

// GOOD: Return full packet data in extractFields
return {
  ...base,
  responses: p.responses,  // ✅ Full data, not summarized
};
```

Real client packet captures revealed crucial details that were being filtered out:
- `craft_recipe_auto` uses `hotbar_and_inventory` container, not `crafting_input`
- `results_deprecated` action requires `result_items` array with full item data
- Stack IDs use negative request_id for chained actions
- `place` goes directly to inventory, not through cursor

**Only add filtering after you fully understand the protocol.**

## Example: Movement Analyzer

```typescript
import { BaseAnalyzer } from "../base-analyzer.ts";
import type { Direction, LogEntry, AnalyzerConfig } from "../types.ts";

const PACKETS_TO_LOG = [
  "player_auth_input",
  "move_player",
  "set_actor_motion",
];

export class MovementAnalyzer extends BaseAnalyzer {
  readonly config: AnalyzerConfig = {
    name: "movement",
    packets: PACKETS_TO_LOG,
  };

  constructor(basePath: string) {
    super(basePath);
    this.init();
  }

  protected extractFields(
    direction: Direction,
    name: string,
    packet: any
  ): LogEntry | null {
    const base = this.createBaseEntry(direction, name);

    switch (name) {
      case "player_auth_input":
        this.updateTick(packet);
        return {
          ...base,
          tick: packet.tick,
          pos: [packet.position?.x, packet.position?.y, packet.position?.z],
          yaw: packet.yaw,
          pitch: packet.pitch,
        };

      case "move_player":
        return {
          ...base,
          pos: [packet.position?.x, packet.position?.y, packet.position?.z],
          mode: packet.mode,
          onGround: packet.on_ground,
        };

      case "set_actor_motion":
        return {
          ...base,
          entityId: packet.runtime_entity_id,
          velocity: [packet.velocity?.x, packet.velocity?.y, packet.velocity?.z],
        };

      default:
        return null;
    }
  }
}
```

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